Out now for Android devices!
Made with Unity3D, utilizing the 2D physics engine.
Graphics made using GIMP, Inkscape and Blender. Most in-game art is vector art converted to meshes for a smooth look, or Unity line-renderers.
(Best with 2-Players and Controllers)
Play in browser or download: https://www.lexaloffle.com/bbs/?tid=2813
My colorful variant of Pong, where you can move around the field and shoot the ball at precise angles by positioning nearby and hitting the Fire button. Currently installed at Meow Wolf on the Albuquerque Game Developers Guild’s arcade cabinet!
A puzzle game I developed and published for Android devices and desktop browsers.
Made with Unity3D and Blender. On sale now!
PC (Web Browser): https://connorses.itch.io/slide-drop
CURRENTLY IN DEVELOPMENT:
(work-in-progress physics platformer)
A physics platformer where you play as a ball of goo.
Coded entirely in Love2D using Lua.
Jump, climb walls and ceilings, slide through gaps, and more. Aims to capture the unique fun of physics-driven games from my childhood. Will include a in-depth level editor.
This is an ongoing passion project of mine which I work on between other projects, and I honestly have no idea when it will be done.
SIGN UP FOR THE MAILING LIST @ http://jellyballgame.com