CURRENTLY IN DEVELOPMENT:
(work-in-progress physics platformer)
Jellyball is a physics platformer where you play as a ball of goo.
Coded entirely in the Love2D engine using Lua scripting, including a level editor I made from scratch.
Jump, climb walls and ceilings, slide through gaps, and more. Jellyball aims to capture the unique fun of physics-driven games from my childhood.
This is an ongoing passion project of mine which I work on between other projects.
SIGN UP FOR THE MAILING LIST @ http://jellyballgame.com
Out now for Android devices!
CHOUNCE is a 1-button physics platformer. Jumping launches you with force perpendicular to whatever you’re currently touching, and you automatically stick to objects which you can then jump off of. I feel that this game showcases how much you can get out of one simple game mechanic if you have good level design.
Made with Unity3D, utilizing the 2D physics engine.
(Best with 2-Players and Controllers)
Play in browser or download: https://www.lexaloffle.com/bbs/?tid=2813
My colorful variant of Pong, where you can move around the field and shoot the ball at precise angles by positioning nearby and hitting the Fire button. Currently installed at Meow Wolf on the Albuquerque Game Developers Guild’s arcade cabinet!
A puzzle game I developed and published for Android devices and desktop browsers.
Made with Unity3D and Blender. On sale now!
PC (Web Browser): https://connorses.itch.io/slide-drop